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The Raid: Boss Battles Reforged — update illustration
Update

Aug 20, 2026

The Raid: Boss Battles Reforged

Boss battles are no longer a tapping contest. You send your character in with potions and a hot meal and the fight resolves itself round by round, whether you are watching or not. What you earn comes down to the gear you brought, not how fast your finger is. Pull fallen fighters back onto their feet with your own potions, take titles for what you actually did, and let the whole realm hear when a raid is called.

The Turning Year — update illustration
New

Aug 15, 2026

The Turning Year

The seasons were scenery. Now they are weather you have to plan around. Four seasons turn with the world clock and each one changes what the land will give you: fish run fat in summer and thin under the frost, the groves swell in autumn, the ore seams run rich in winter. Ashwing has learned to breathe fire, and the caves now hold you for a full hour instead of fifteen minutes.

Brothers in Arms: The Co-op Update — update illustration
New

Aug 13, 2026

Brothers in Arms: The Co-op Update

Fight together for the first time. Combat is rebuilt from the ground up: no more one-on-one duels with a mob while your friend watches, every weapon swings at its own speed, and threat decides who the monster hunts. Form a party of five, share XP, and hunt Ashwing the Dragon, a world mini boss who lands once a day and rewards everyone who fights. Plus goblins in the fields, a one hour clock on the caves, and a long list of fixes.

New

Aug 11, 2026

World Events: The Realm Turns

The world itself now turns. Eight world events reshape the land's bounty while they hold: floods that drown the coal seams, gold veins that run double rich, forests that surge, shoals that empty. Every event gives with one hand and takes with the other, announced by a warning horn across the whole server and shown on your character panel while it lasts.

The Ranch: Hatch, Breed, Trade — update illustration
New

Aug 10, 2026

The Ranch: Hatch, Breed, Trade

A whole new system. Sixteen beasts across four kins, eggs that drop from everything you already play, pens that produce daily, a six-stat breeding line with real inheritance, rarity climbing through ascension, and a marketplace where a perfect bloodline sells for hundreds. Every one of the six stats now does something real — your follower gives you speed, crits, loot luck and evasion, and comes with you into caves. Breeding costs energy and time instead of dollars.

The Forge Comes to the World — update illustration
Update

Jul 29, 2026

The Forge Comes to the World

Forging, cooking, scrapping and repairing now happen at the blacksmith out in the world instead of on a menu screen. Plus a much bigger crafting layout, a craft amount slider, and a clear look at the XP and levels you are about to earn.

Shards of the Seal: A Clearing-Out Update — update illustration
Update

Jun 14, 2026

Shards of the Seal: A Clearing-Out Update

A guided story quest line led by Aldric and the townsfolk, the new PvP Arena with stakes and ranked MMR, and a wave of marketplace and world polish. The last big update before we move the economy to USDT.

Auction House — Buy Orders & Market Polish — update illustration
New

May 8, 2026

Auction House — Buy Orders & Market Polish

Place buy orders, auto-match against live listings, partial fills, best-bid display on every item, balance bars in every trade modal — the marketplace is now a true two-sided economy.

Caves & Combat — A New Frontier — update illustration
New

May 4, 2026

Caves & Combat — A New Frontier

A brand-new Cave System opens below the world. Five new monsters, a reworked combat system (crit, accuracy & evasion), the Bone Ritual Table, new consumables, a Karma system, Golem Crystal seasonal rewards, and a full Guild overhaul.

Bug Fixes, Balance & Quality of Life — update illustration
Fix

Apr 21, 2026

Bug Fixes, Balance & Quality of Life

King's Palace refresh, co-op dungeon fixes, fishing & harpoon polish, story and market improvements, plus a long list of stability and iOS map fixes.

Fishing Update — Oceans & Leviathans — update illustration
New

Apr 15, 2026

Fishing Update — Oceans & Leviathans

New waters, reworked Leviathans, pearls, fishing merchant, Fish Codex, fishing mastery skill, a new legendary fish, hero editor and more.

Skin Store — Stand Out in TerraX — update illustration
Event

Apr 7, 2026

Skin Store — Stand Out in TerraX

Premium character skins launched: Celestarch, Assassin, Wisp, Fire Mage and Pirate Skeleton.

Marketplace Open for All — update illustration
Update

Apr 6, 2026

Marketplace Open for All

The open marketplace is now live for every player, plus a batch of quality-of-life improvements.

World Map, Workers & MMO Beta — update illustration
New

Apr 1, 2026

World Map, Workers & MMO Beta

The tile-based MMO world, workers, character creation and the first wave of shared-world gameplay.

Easter Event — MMO Egg Hunt — update illustration
Event

Apr 1, 2026

Easter Event — MMO Egg Hunt

Seasonal egg hunt across the world map with limited-time rewards and event currency.

Guild Wars — Siege the Capital — update illustration
New

Feb 16, 2026

Guild Wars — Siege the Capital

Full guild siege warfare: rally your faction, push the gates and claim territory for your banner.

Latest Patch Notes — The Raid: Boss Battles Reforged

· Aug 20, 2026

Player Tools

TerraX Build Planner & Stat Calculator

Pick a level and gear for every slot, and see the exact stat sheet the game would give that character, plus how the build performs in a world boss raid. Same formulas, same data as the live server.

Loadout

0/9 slots equipped

Fresh Start
Mid-Game Iron
Raid Tank
Max Damage

+

Weapon

+

Shield

+

Helmet

+

Breastplate

+

Gauntlets

+

Sabatons

+

Ring

+

Amulet

+

Pickaxe

Character Sheet

Same formulas and data as the live server

Combat

Max Health

159

Attack Damage

0

Attack Speed

2,400ms

Accuracy

0

Crit Chance

0%

Crit Damage

0%

Defense

Defense

0

Damage Reduction

defense / (defense + 450), cap 95%

0%

Evasion

0

Utility

Mining Damage

0

Mining Luck

0%

Dungeon Luck

0%

Max Energy

840

Raid Projection

Expectation over the live raid formulas: 30s rounds, ±15% variance averaged, potions heal 50% max HP

Your Offense

Swings / Round

30,000ms ÷ attack speed

12.5

Hit Chance

vs Thornaxis's 8 evasion

50%

Expected Damage / Round

0

Damage / Typical Fight

57 rounds ≈ one kill

0

Your Survival

Boss Hits You

2 attacks per round

95%

Damage Taken / Round

after 0% reduction

19.9

Rounds Survived

10 potions committed

48

Time Standing

~24 min

Goes down around round 48 of a typical 57-round kill. Add damage reduction, HP or potions — banked damage still pays, but the 15% survivor bonus is lost.

Why Plan a Build Before Forging It

Gear in TerraX is expensive in the only currency that matters: time. A Noble Longsword is a Heart of Thornaxis plus a multi-hour forge; a full Adamantium set is four boss artefacts and days of smelting. The build planner exists so none of that is spent on a guess. Set your level, try gear in every slot, and read the consequences off the same arithmetic the server runs.

The Stats, and Where Each One Comes From

Attack damage, accuracy, crit chance, crit damage and attack speed all live on the weapon, with gear modifiers adding percentage attack damage and flat crit on top. Defense sums the defense points of your armour, shield, ring and amulet, and damage reduction converts that through defense/(defense+450), scaled by any percentage DR modifiers and capped at 95%. Evasion comes only from gear modifiers. Health is 100 plus one per level plus flat HP bonuses, and energy is 250 plus ten per level. Full mechanics live in the FAQ and the raid guide.

Reading the Raid Projection Honestly

The projection collapses the raid's randomness to its averages, so treat it as a expectation, not a promise: real fights roll 15% damage variance both ways, crits streak, and raid events can swing a round by a third. What it is reliable for is comparison. If build A projects 40% more damage per round than build B, that gap is real. If your rounds survived sits below the typical 57-round kill even with ten potions, bring more damage reduction before you bring more damage, because dead characters deal none. The math behind every number is documented against the server source in our code, and the balance data is the same JSON that seeds the game.

Questions Players Actually Ask

Does this calculator use the game's real formulas?

Yes. Every formula is ported 1:1 from the server's stat pipeline: attack damage is weapon damage plus ceil(damage x extraAttackDamage%), damage reduction is defense/(defense+450) x 100 scaled by gear DR modifiers and capped at 95%, crit and accuracy live on the weapon, and evasion is a pure gear-modifier sum. The data comes from the same balance files that seed the live game.
DR = defense/(defense + 450) x 100, then multiplied by (1 + damageReduction modifiers/100), hard-capped at 95%. Defense sums the defensePoints of your four armour pieces, shield and accessories. Because of the 450-point inflection, DR percentage modifiers on gear like the Aetherguard set are usually worth more than raw defense points.
They run the world-boss battle math in expectation: swings per 30-second round are 30,000 divided by your weapon's attack speed, hit chance is clamped between 50% and 95%, and each committed potion adds half your max HP to your effective pool. If Rounds Survived exceeds the typical 57-round kill, this build finishes the fight standing and earns the 15% survivor bonus on its damage share.
Damage per round is swings x hit chance x damage x crit multiplier, and swings are 30,000/attackSpeedMs. A 169-damage weapon at 2,700ms lands 11.1 swings a round while a 188-damage weapon at 3,000ms lands 10, which nearly cancels the damage gap before accuracy and crit are counted.
Not yet. In the game, an equipped follower multiplies your crit chance by up to 10% of its own value and evasion by up to 6%, scaled by the beast's rarity and stats. Treat the planner's crit and evasion as your floor; a good follower nudges both upward.
Completely free, no account, runs entirely in your browser. It exists so you can decide what to forge before spending the materials.

Stop Planning. Start Playing.

The calculator runs the game's real numbers. The game runs them for real. Free in your browser, no download and no deposit, with two workers waiting on your first login.
Prefer to read first? Browse the Chronicle guides or the full FAQ.