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The Raid: Boss Battles Reforged — update illustration
Update

Aug 20, 2026

The Raid: Boss Battles Reforged

Boss battles are no longer a tapping contest. You send your character in with potions and a hot meal and the fight resolves itself round by round, whether you are watching or not. What you earn comes down to the gear you brought, not how fast your finger is. Pull fallen fighters back onto their feet with your own potions, take titles for what you actually did, and let the whole realm hear when a raid is called.

The Turning Year — update illustration
New

Aug 15, 2026

The Turning Year

The seasons were scenery. Now they are weather you have to plan around. Four seasons turn with the world clock and each one changes what the land will give you: fish run fat in summer and thin under the frost, the groves swell in autumn, the ore seams run rich in winter. Ashwing has learned to breathe fire, and the caves now hold you for a full hour instead of fifteen minutes.

Brothers in Arms: The Co-op Update — update illustration
New

Aug 13, 2026

Brothers in Arms: The Co-op Update

Fight together for the first time. Combat is rebuilt from the ground up: no more one-on-one duels with a mob while your friend watches, every weapon swings at its own speed, and threat decides who the monster hunts. Form a party of five, share XP, and hunt Ashwing the Dragon, a world mini boss who lands once a day and rewards everyone who fights. Plus goblins in the fields, a one hour clock on the caves, and a long list of fixes.

New

Aug 11, 2026

World Events: The Realm Turns

The world itself now turns. Eight world events reshape the land's bounty while they hold: floods that drown the coal seams, gold veins that run double rich, forests that surge, shoals that empty. Every event gives with one hand and takes with the other, announced by a warning horn across the whole server and shown on your character panel while it lasts.

The Ranch: Hatch, Breed, Trade — update illustration
New

Aug 10, 2026

The Ranch: Hatch, Breed, Trade

A whole new system. Sixteen beasts across four kins, eggs that drop from everything you already play, pens that produce daily, a six-stat breeding line with real inheritance, rarity climbing through ascension, and a marketplace where a perfect bloodline sells for hundreds. Every one of the six stats now does something real — your follower gives you speed, crits, loot luck and evasion, and comes with you into caves. Breeding costs energy and time instead of dollars.

The Forge Comes to the World — update illustration
Update

Jul 29, 2026

The Forge Comes to the World

Forging, cooking, scrapping and repairing now happen at the blacksmith out in the world instead of on a menu screen. Plus a much bigger crafting layout, a craft amount slider, and a clear look at the XP and levels you are about to earn.

Shards of the Seal: A Clearing-Out Update — update illustration
Update

Jun 14, 2026

Shards of the Seal: A Clearing-Out Update

A guided story quest line led by Aldric and the townsfolk, the new PvP Arena with stakes and ranked MMR, and a wave of marketplace and world polish. The last big update before we move the economy to USDT.

Auction House — Buy Orders & Market Polish — update illustration
New

May 8, 2026

Auction House — Buy Orders & Market Polish

Place buy orders, auto-match against live listings, partial fills, best-bid display on every item, balance bars in every trade modal — the marketplace is now a true two-sided economy.

Caves & Combat — A New Frontier — update illustration
New

May 4, 2026

Caves & Combat — A New Frontier

A brand-new Cave System opens below the world. Five new monsters, a reworked combat system (crit, accuracy & evasion), the Bone Ritual Table, new consumables, a Karma system, Golem Crystal seasonal rewards, and a full Guild overhaul.

Bug Fixes, Balance & Quality of Life — update illustration
Fix

Apr 21, 2026

Bug Fixes, Balance & Quality of Life

King's Palace refresh, co-op dungeon fixes, fishing & harpoon polish, story and market improvements, plus a long list of stability and iOS map fixes.

Fishing Update — Oceans & Leviathans — update illustration
New

Apr 15, 2026

Fishing Update — Oceans & Leviathans

New waters, reworked Leviathans, pearls, fishing merchant, Fish Codex, fishing mastery skill, a new legendary fish, hero editor and more.

Skin Store — Stand Out in TerraX — update illustration
Event

Apr 7, 2026

Skin Store — Stand Out in TerraX

Premium character skins launched: Celestarch, Assassin, Wisp, Fire Mage and Pirate Skeleton.

Marketplace Open for All — update illustration
Update

Apr 6, 2026

Marketplace Open for All

The open marketplace is now live for every player, plus a batch of quality-of-life improvements.

World Map, Workers & MMO Beta — update illustration
New

Apr 1, 2026

World Map, Workers & MMO Beta

The tile-based MMO world, workers, character creation and the first wave of shared-world gameplay.

Easter Event — MMO Egg Hunt — update illustration
Event

Apr 1, 2026

Easter Event — MMO Egg Hunt

Seasonal egg hunt across the world map with limited-time rewards and event currency.

Guild Wars — Siege the Capital — update illustration
New

Feb 16, 2026

Guild Wars — Siege the Capital

Full guild siege warfare: rally your faction, push the gates and claim territory for your banner.

Latest Patch Notes — The Raid: Boss Battles Reforged

· Aug 20, 2026

Player Tools

TerraX Forge Calculator & Craft Tracker

Choose anything craftable, from a Copper Ingot to the Molten Pickaxe, and get the whole truth: every raw material after full recipe expansion, total chain time, XP, the store skip price, and how long the mining takes with your pickaxe.

Total Forge Time

1d 5h 53m

Forge XP Earned

300

Skip Cost (Store)

$7.53

Crafting Steps

4

Raw Materials Needed

Soot

38,500× Soot

Copper

5,250× Copper

Balsa Logs

200× Balsa Logs

Intermediate Crafts (Sequential, One Slot)

7,700× Coal · 10s each · 21h 23m total · 0 XP

10× Balsa Plank · 30m 0s each · 5h 0m total · 100 XP

30× Copper Ingot · 6m 0s each · 3h 0m total · 150 XP

Mining Plan With Your Pickaxe

5,250× Copper: ~131 active charges · 525 energy · 14m 13s swinging

Total Gather Energy

525

Active Mining Time

14m 13s

Days At L60 Energy (840)

1

Days With Pro (3,340)

1

Active-mining expectation: 4 energy per charge, expected yield maxYield/2 per charge. Idle expeditions average roughly twice the ore per energy up to silver tier, so treat these figures as the worst case.

The Real Cost of a Craft Is the Chain

TerraX recipes nest. A weapon wants ingots, ingots want ore and coal, planks want logs, resins want sap and herbs. The recipe screen in game shows you one layer; the cost that actually decides whether a craft is worth it is the whole chain, and that is what this calculator expands. The classic example is the endgame gear wall: what looks like one 48-hour forge is usually several hundred smelts queued behind it, and knowing that number in advance is the difference between a plan and a surprise. The forge guide walks the chains in prose; this tool does the arithmetic for any target and quantity.

Time, XP and the Skip Price

Forging is one of the strongest XP sources in the game, which means long chains pay twice: once in the item and once in levels. The calculator totals the XP across every intermediate craft so you can weigh chains against each other. It also prices the store's acceleration honestly at the seeded rate of about a quarter dollar per hour, because sometimes the right answer is to pay for the last 12 hours of a Molten Pickaxe and sometimes it is to queue it before bed and pay nothing. Sell or wear the result, the market guide covers what chains are worth listing.

Questions Players Actually Ask

What does the forge calculator actually compute?

It expands your target item's recipe recursively: intermediate crafts like ingots, planks and resins are broken down until only raw materials remain. It then totals raw quantities, sequential forge time across the whole chain, forge XP earned, and the store cost to skip the timers at the game's acceleration rate.
They are read from the same balance data that seeds the live game's database, not copied by hand. Forge times are the seeded forgeTimeInSeconds per craft; if the game rebalances, this page rebuilds from the updated data.
Active mining expectation: 4 energy per charge and an expected yield of half the ore's max roll per charge, with charge time from node health divided by your pickaxe damage. Idle expeditions average roughly twice the ore per energy up to silver tier, so the plan is a worst case. Ores above your pickaxe tier are flagged as unminable.
Track This Craft saves the chain's total duration in your browser's local storage and shows a live countdown and progress bar. Nothing is sent anywhere and no account is needed; it is a planning companion, not a connection to your in-game forge.
The game's store rate of $0.0042 per minute skipped, about $0.25 per hour. The calculator multiplies that by the chain's total minutes so you can price patience against money before committing.
Not everything is mined. Ingredients come from harvesting groves and fishing, and artefacts like the Heart of Thornaxis only drop from world bosses. The calculator labels each raw input with its source so you know which activity the grind actually lives in.

Stop Planning. Start Playing.

The calculator runs the game's real numbers. The game runs them for real. Free in your browser, no download and no deposit, with two workers waiting on your first login.
Prefer to read first? Browse the Chronicle guides or the full FAQ.